David Buttress

_full CV on LinkedIn

ArtStation – Personal work portfolio

_published titles

Celtic Heroes – Senior Technical/Environment Artist
Kinect Sports Rivals
– Senior Contract Artist (Technical UI Art)
EEK! – Solo Game Creator
On The Wind – Solo Game Creator
Kinect Sports: Season 2 – Senior Contract Artist (Environment Art)
Kinect Sports Calorie Challenge DLC – Senior Contract Artist (UI Art)
Kinect Sports – Principal Artist (Technical and UI Art)
Banjo-Kazooie: Nuts & Bolts – Senior Artist (Environment and Technical Art)
Perfect Dark Zero – Artist (Environment Art)
Conker: Live & Reloaded – Artist (Environment Art)


Specialties – Environment Creation, C# development.

Technical Art Skills – C# both for tools creation and in game features, Maya workflow scripting, Shader development.

3D Environment Art – All aspects of environment creation – modelling, texturing, shaders, lighting, effects, physics.

Mel Scripting – General useful scripts, specializing in Maya workflow and UI customization.

User Interface – Actionscript, flash, and scaleform.

Shader Development – Creating custom shader for Unity/iOS (CG), and also next gen (HLSL).

Unity Game Development – C# programming, iOS development.

_all images in this portfolio are from real time engines, either screen grabbed from an xbox devkit, or print-screen’ed directly from the Unreal/Unity Editor viewport. There are no renders, or post processing (except for the watermark)_

_personal stuff