_Celtic Heroes
Senior Technical/Environment Artist
Worked on a wide range of projects within a small team, ranging from environment art, technical art, tool support, and programming.
Notable work includes creating several new levels from scratch, and overhauling existing levels, involving the entire level creation process. Creating new shaders and atmospheric effects. New art tools to improve workflow and support for the other artists, including in game viewers, and b ackend database/external tools. Optimization and bug fixing of game code, specifically resource management and memory use.
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