Kinect Sports Rivals – Senior Contract Artist (Technical UI Art)
EEK! – Solo Game Creator
On The Wind – Solo Game Creator
Kinect Sports: Season 2 – Senior Contract Artist (Environment Art)
Kinect Sports Calorie Challenge DLC – Senior Contract Artist (UI Art)
Kinect Sports – Principal Artist (Technical and UI Art)
Banjo-Kazooie: Nuts & Bolts – Senior Artist (Environment and Technical Art)
Perfect Dark Zero – Artist (Environment Art)
Conker: Live & Reloaded – Artist (Environment Art)
Unity Game Development
– C# programming, iOS development
3D Environment Art
– All aspects of environment creation – modelling, texturing, shaders, lighting, effects, physics.
– Utilizing Maya, Photoshop, ZBrush, Havok, SpeedTree.
– General useful scripts, specializing in Maya workflow and UI customization.
– Actionscript, flash, and scaleform.
Techincal Art Skills – familar with C# for tools creation, Maya Python Scripting, Photoshop Scripting.
Creating custom shader for Unity/iOS (CG), and also next gen (HLSL).
Specialties: Environment creation, Scaleform UI and Unity development.
_all images in this portfolio are from real time engines, either screen grabbed from an xbox devkit, or print-screen’ed directly from the Unreal Editor viewport. There are no renders, or post processing (except for the watermark)_
Senior Contract Artist – Technical UI Art
Working in a range of areas within the UI team, primarily involved in creating UI technology incorporated in 3D environments, but also in other areas where my skills are required. Actionscript work in setting up elements, flash artwork and animation, 3D models, and custom shader development.more images_
Senior Contract Artist – Environment Art, Technical UI Art
Principle artist on the ‘Eagle Falls’ golf environment shown on stage and playable at E3 2011.
Responsible for full development cycle, from initial block out and iteration with Design, through modelling, texturing, lighting, effects, to final polish. Defined many of the technical details and ‘look’ that is used as the benchmark for the rest of the golf course.
Technical UI work for the ‘party mode’ section, including creating the actionscript functionality for the menus, as well as the final artwork and skinning.more images_
Principle Artist – UI, Technical, Environment Art
Worked on various aspects of the Frontend UI, including modelling and texturing of front end stadium and assets, actionscript for building the flash/scaleform assets and integrating them into game code, supporting other flash artists to ensure their work is acceptable and efficient for the game engine.more images_
Senior Artist – Environment, Technical Art
Responsible for entire creation process for the Spiral Mountain background.
Starting from the original N64 model, iterating on the design to allow space for vehicle gameplay and adding in the expanded play area. Modeling, textures and shaders for the environment, setting up havok on interactive elements, lighting and atmospherics, and final polish and bugs.more images_